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Pop! Goes St. Louis

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Designing a playful, hyper-local music discovery experience

What is Pop! Goes St. Louis?

Pop! Goes St. Louis is a mobile app concept designed to help users discover and attend local pop music events. The goal was to create an experience that felt distinctly local, playful, and community-driven, while remaining intuitive and easy to use.

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A key constraint (incorporating a cow mascot) became an opportunity to lean into personality and build a memorable brand experience.

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Concept project completed as part of UX/UI certification, focused on solving a realistic user scenario.

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Short on time? Jump straight to the prototype

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The Challenge

Design a mobile app that:

  • Helps users quickly discover local pop music events

  • Introduces them to new artists

  • Reflects the unique, slightly quirky personality of the St. Louis music scene

 

The challenge was balancing: functionality (event discovery + usability) with personality (playful, unexpected, and local)

My Role

I owned the project end-to-end, including:

  • Research and concept development

  • UX flows and interaction design

  • Visual design and prototyping

 

My focus was on translating a playful concept into a functional, working product experience.

Approach

Approach

Lean research + strong point of view

To move quickly while still grounding decisions in user needs, I used a lean research approach:

User insights:

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Competitive inspiration:

Apps like Bandsintown and Songkick informed baseline expectations—but lacked the personality and hyper-local feel this concept required.

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How It Works

How It Works

The app is designed to support quick discovery and easy decision-making:

  • A scrollable feed of local events using custom event cards for fast scanning

  • Clear navigation prioritizing:

    • Event discovery

    • Saved favorites

    • Ticket purchasing

  • A streamlined flow from browsing → selection → checkout

 

The goal was to reduce friction while keeping the experience engaging and visually distinctive.

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Key Decisions

  • Bottom navigation was prioritized over more complex structures to support quick, repeat use

  • Custom event cards were designed to balance visual appeal with scannability

  • The visual system leaned bold and playful, but avoided overwhelming the core task of finding events

 

Tradeoff

I chose clarity and speed of use over adding additional social or discovery features, ensuring the core experience remained simple and effective.

 

Design

Design
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Designing for Personality
(Not Just Usability)

A major goal was creating something that felt distinct from typical event apps.

  • Rounded shapes and bold colors reflect the energy of pop music

  • A 90s-inspired aesthetic adds nostalgia and personality

  • The cow mascot was used strategically:

    • Splash screen → brand introduction

    • Confirmation moments → reward + delight

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Instead of feeling gimmicky, the mascot became a tool for emotional engagement

Prototype

Prototype

Prototyping the Experience

Prototyping played a central role in this project.

I focused on:

  • Building high-fidelity, interactive flows

  • Testing how users move from discovery → decision → purchase

  • Refining transitions and interactions to feel intuitive

 

This allowed me to:

Validate the experience as a working system—not just a set of screens

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Click the button below to view the Pop! Goes St. Louis mobile app prototype.

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Outcome

Outcome

The final concept delivers a playful, functional event discovery experience that:

  • Makes it easy to find and attend local events

  • Introduces users to new artists

  • Creates a memorable, personality-driven product

Where AI Could Enhance

Opportunities for AI integration include:

  • Personalized event recommendations based on listening or browsing behavior

  • Smart notifications for nearby events

  • AI-assisted artist discovery

 

I see AI as a way to enhance discovery and personalization, while keeping the core experience simple and user-driven.

Reflection

This project pushed me to think beyond usability and into experience design as a system.

I explored how:

  • Brand, interaction, and functionality work together

  • Constraints can drive creativity

  • Prototyping brings ideas to life in a meaningful way

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It reinforced my interest in building experiences that are not just usable but engaging, expressive, and real

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Thank you for reading my case study!

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